Designing
through the
lens of human
experience

Select Work Projects
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Immersive VR journey through wastewater treatment
Showed visitors what really happens after you flush the toilet
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To demystify what happens after the toilet is flushed, a wastewater treatment plant commissioned an immersive VR experience. We brought invisible processes to life—guiding visitors through the science and machinery of treatment—resulting in a functional prototype that made a complex system intuitive and memorable.
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Reimagining training to reduce costs via engaging learners
Aligned complex skills with clear instruction via simulation
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A Fortune 1000 dental company was losing half its dental design trainees using lecture-heavy instruction. We built an interactive training prototype that paired instruction with guided practice, supported multiple learning styles, and added light gamification. Pilot results showed higher scores, faster learning, and stronger engagement.
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Revitalizing website for a major SaaS product launch
Turned a complex product story into a clear, targeted website that boosted inbound interest from the right prospects
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udu’s story was evolving alongside a major product launch, and their website needed to evolve with it—highlighting new capabilities, clearer messaging, and more targeted outreach. I redesigned a responsive, visually aligned marketing hub that clarified the product narrative and attracted higher-quality prospects.
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Reviving 17 years of museum’s digital history
Created an exploratory archive that mirrors wandering the museum itself
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I transformed Elsewhere Museum’s scattered 17-year archive into an intuitive system of exploration—letting visitors rediscover past installations through a digital experience that mimicked exploring the museum itself, but with time travel. The archive system remains today as a living proof of concept.
Select Personal Projects
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Exploring QR codes as artistic medium
Concocted early interactive QR experiences, evolved into other data-encoded art
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I began experimenting with painted QR codes in 2011—years before they were common—to explore how far they could be stretched as visual objects and as interactive triggers. What started as a curiosity-driven art experiment became Depiction, a pair of neighborhood-scale interactive installations, then grew into STEAM-focused art and sound installations and an artist residency.
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400% of fundraising goals via masquerade ball
Built a multi-floor, art-filled, clue-hunting experience so immersive people forgot it was a fundraiser
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Working for The Carrack, a DIY community art gallery, I was challenged to invent a new October fundraiser with a modest $10k goal. I created an immersive Masquerade Ball filled with art, performance, puzzles, and exploration. The result became a signature annual event, turning a creative gamble into $25k–$40k per year.






